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A specialization of the above with identical functionality but a different name so it appears correctly in the undo stack
| Name | FAutoRigCommandChange |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
class FAutoRigCommandChange : public FRemoveFaceRigCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FRemoveFaceRigCommandChange → FAutoRigCommandChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAutoRigCommandChange
(
const TArray< uint8 >& InOldDNABuffer, |
MetaHumanCharacterEditorSubsystem.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString() |
MetaHumanCharacterEditorSubsystem.h |