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API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanCharacterFaceMaterialSet |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacter.h |
| Include Path | #include "MetaHumanCharacter.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterFaceMaterialSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Eyelashes | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h | ||
| EyelashesHiLods | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h | ||
| EyeLeft | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h | ||
| EyeRight | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h | ||
| EyeShell | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h | ||
| LacrimalFluid | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h | ||
| Skin | TMap< EMetaHumanCharacterSkinMaterialSlot, TObjectPtr< class UMaterialInstance > > | MetaHumanCharacter.h | ||
| Teeth | TObjectPtr< class UMaterialInstance > | MetaHumanCharacter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachEyelashMaterial
(
TFunction< void(MaterialType*)> InCallback |
MetaHumanCharacter.h | ||
void ForEachSkinMaterial
(
TFunction< void(EMetaHumanCharacterSkinMaterialSlot, MaterialType*)> InCallback |
Utility to iterate over all the skin materials casting them to a particular type | MetaHumanCharacter.h |