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API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanCharacterEyeScleraProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacter.h |
| Include Path | #include "MetaHumanCharacter.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterEyeScleraProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCustomTint | bool | If enabled allows the use of a custom sclera tint value. | MetaHumanCharacter.h |
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| Rotation | float | MetaHumanCharacter.h |
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| Tint | FLinearColor | MetaHumanCharacter.h |
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| TransmissionColor | FLinearColor | MetaHumanCharacter.h |
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| TransmissionSpread | float | MetaHumanCharacter.h |
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| VascularityCoverage | float | MetaHumanCharacter.h |
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| VascularityIntensity | float | MetaHumanCharacter.h |
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