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API > API/Plugins > API/Plugins/MetaHumanCharacter
| |
|
| Name |
FMetaHumanBodyRigLogicGeneratedAsset |
| Type |
struct |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacter.h |
| Include Path |
#include "MetaHumanCharacter.h" |
Syntax
USTRUCT ()
struct FMetaHumanBodyRigLogicGeneratedAsset
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AnimSequence |
TObjectPtr< UAnimSequence > |
|
MetaHumanCharacter.h |
- EditAnywhere
- Category="RigLogic"
|
| PoseAsset |
TObjectPtr< UPoseAsset > |
|
MetaHumanCharacter.h |
- EditAnywhere
- Category="RigLogic"
|
| SolverName |
FString |
|
MetaHumanCharacter.h |
- EditAnywhere
- Category="RigLogic"
|