Navigation
API > API/Plugins > API/Plugins/MetaHumanCalibrationLib
| Name | FMetaHumanStereoCalibrator |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCalibrationProcessing/Source/MetaHumanCalibrationLib/Public/MetaHumanStereoCalibrator.h |
| Include Path | #include "MetaHumanStereoCalibrator.h" |
Syntax
class FMetaHumanStereoCalibrator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanStereoCalibrator() |
MetaHumanStereoCalibrator.h |
Structs
| Name | Remarks |
|---|---|
| Private |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TPimplPtr< Private > | MetaHumanStereoCalibrator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddCamera
(
const FString& InCameraName, |
Adds a camera view used for calibration | MetaHumanStereoCalibrator.h | |
bool Calibrate
(
const TArray< TMap< FString, TArray< FVector2D > > >& InPointsPerCameraPerFrame, |
Calibrates the intrinsics and extrinsics of the added cameras | MetaHumanStereoCalibrator.h | |
bool DetectPattern
(
const FString& InCameraName, |
Detects the corner points in the image of a chessboard pattern. | MetaHumanStereoCalibrator.h | |
bool ExportCalibrations
(
const TArray< FCameraCalibration >& InCalibrations, |
Exports the results of Calibrate to a json file | MetaHumanStereoCalibrator.h | |
bool Init
(
uint32 PatternWidth, |
Initialize multi camera calibration. | MetaHumanStereoCalibrator.h |