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API > API/Plugins > API/Plugins/MeshPaintingToolset
Inheritance Hierarchy
- UObject
- FWatchablePropertySet
- UInteractiveToolPropertySet
- UBrushBaseProperties
- UMeshPaintingToolProperties
- UMeshTexturePaintingToolProperties
- UMeshTextureAssetPaintingToolProperties
- UMeshTextureColorPaintingToolProperties
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
| Include | #include "MeshTexturePaintingTool.h" |
Syntax
UCLASS ()
class UMeshTexturePaintingToolProperties : public UMeshPaintingToolProperties
Remarks
Base class for mesh texture paint properties.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableSeamPainting | Seam painting flag, True if we should enable dilation to allow the painting of texture seams | |
| bool | bRotateBrushTowardsDirection | Whether or not to continously rotate the brush towards the painting direction | |
| bool | bWriteAlpha | Whether or not to apply Texture Color Painting to the Alpha Channel | |
| bool | bWriteBlue | Whether or not to apply Texture Color Painting to the Blue Channel | |
| bool | bWriteGreen | Whether or not to apply Texture Color Painting to the Green Channel | |
| bool | bWriteRed | Whether or not to apply Texture Color Painting to the Red Channel | |
| TObjectPtr< UTexture2D > | PaintBrush | Optional Texture Brush to which Painting should use | |
| float | PaintBrushRotationOffset | Initial Rotation offset to apply to our paint brush |