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bool |
bEnableFlow |
Enables "Flow" painting where paint is continually applied from the brush every tick |
 |
bool |
bEnableSeamPainting |
Seam painting flag, True if we should enable dilation to allow the painting of texture seams |
 |
bool |
bOnlyFrontFacingTriangles |
Whether back-facing triangles should be ignored |
 |
bool |
bRotateBrushTowardsDirection |
Whether or not to continously rotate the brush towards the painting direction |
 |
bool |
bWriteAlpha |
Whether or not to apply Texture Color Painting to the Alpha Channel |
 |
bool |
bWriteBlue |
Whether or not to apply Texture Color Painting to the Blue Channel |
 |
bool |
bWriteGreen |
Whether or not to apply Texture Color Painting to the Green Channel |
 |
bool |
bWriteRed |
Whether or not to apply Texture Color Painting to the Red Channel |
 |
FLinearColor |
EraseColor |
Color used for Erasing Texture Color Painting |
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TObjectPtr< UTexture2D > |
PaintBrush |
Optional Texture Brush to which Painting should use |
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float |
PaintBrushRotationOffset |
Initial Rotation offset to apply to our paint brush |
 |
FLinearColor |
PaintColor |
Color used for Applying Texture Color Painting |
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TObjectPtr< UTexture2D > |
PaintTexture |
Texture to which Painting should be Applied |
 |
int32 |
UVChannel |
UV channel which should be used for paint textures |