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API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/UMeshTexturePaintingTool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Paint
(
const TArrayView< TPair< FVector, FVector > >& Rays |
MeshTexturePaintingTool.h | ||
bool Paint
(
const FVector& InRayOrigin, |
MeshTexturePaintingTool.h |
Paint(const TArrayView< TPair< FVector, FVector > > &)
| Name | Paint |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
| Include Path | #include "MeshTexturePaintingTool.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshTexturePaintingTool.cpp |
bool Paint
(
const TArrayView < TPair< FVector, FVector > > & Rays
)
Paint(const FVector &, const FVector &)
| Name | Paint |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
| Include Path | #include "MeshTexturePaintingTool.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshTexturePaintingTool.cpp |
bool Paint
(
const FVector & InRayOrigin,
const FVector & InRayDirection
)