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API > API/Plugins > API/Plugins/MeshPaintingToolset
Builder for the texture color mesh paint tool.
| Name | UMeshTextureColorPaintingToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
| Include Path | #include "MeshTexturePaintingTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshTextureColorPaintingToolBuilder : public UInteractiveToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UMeshTextureColorPaintingToolBuilder
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SharedMeshToolData | TWeakObjectPtr< UMeshToolManager > | MeshTexturePaintingTool.h |
Functions
Public
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
MeshTexturePaintingTool.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
MeshTexturePaintingTool.h |