Navigation
API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/UMeshPaintingSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInstanceColorDataForLOD
(
UStaticMeshComponent* MeshComponent, |
Sets the specific (LOD Index) per-instance vertex colors for the given StaticMeshComponent to the supplied Color array | MeshPaintHelpers.h | |
void SetInstanceColorDataForLOD
(
UStaticMeshComponent* MeshComponent, |
Sets the specific (LOD Index) per-instance vertex colors for the given StaticMeshComponent to a single Color value | MeshPaintHelpers.h |
SetInstanceColorDataForLOD(UStaticMeshComponent *, int32, const TArray< FColor > &)
Description
Sets the specific (LOD Index) per-instance vertex colors for the given StaticMeshComponent to the supplied Color array
| Name | SetInstanceColorDataForLOD |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp |
void SetInstanceColorDataForLOD
(
UStaticMeshComponent * MeshComponent,
int32 LODIndex,
const TArray < FColor > & Colors
)
SetInstanceColorDataForLOD(UStaticMeshComponent *, int32, const FColor, const FColor)
Description
Sets the specific (LOD Index) per-instance vertex colors for the given StaticMeshComponent to a single Color value
| Name | SetInstanceColorDataForLOD |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp |
void SetInstanceColorDataForLOD
(
UStaticMeshComponent * MeshComponent,
int32 LODIndex,
const FColor FillColor,
const FColor MaskColor
)