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API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/UMeshPaintingSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyVertexColorsToAllLODs
(
IMeshPaintComponentAdapter& GeometryInfo, |
Applies vertex color painting found on LOD 0 to all lower LODs. | MeshPaintHelpers.h | |
void ApplyVertexColorsToAllLODs
(
IMeshPaintComponentAdapter& GeometryInfo, |
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the StaticMeshComponent | MeshPaintHelpers.h | |
void ApplyVertexColorsToAllLODs
(
IMeshPaintComponentAdapter& GeometryInfo, |
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent | MeshPaintHelpers.h |
ApplyVertexColorsToAllLODs(IMeshPaintComponentAdapter &, UMeshComponent *)
Description
Applies vertex color painting found on LOD 0 to all lower LODs.
| Name | ApplyVertexColorsToAllLODs |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp |
void ApplyVertexColorsToAllLODs
(
IMeshPaintComponentAdapter & GeometryInfo,
UMeshComponent * InMeshComponent
)
ApplyVertexColorsToAllLODs(IMeshPaintComponentAdapter &, UStaticMeshComponent *)
Description
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the StaticMeshComponent
| Name | ApplyVertexColorsToAllLODs |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp |
void ApplyVertexColorsToAllLODs
(
IMeshPaintComponentAdapter & GeometryInfo,
UStaticMeshComponent * StaticMeshComponent
)
ApplyVertexColorsToAllLODs(IMeshPaintComponentAdapter &, USkeletalMeshComponent *)
Description
Applies the vertex colors found in LOD level 0 to all contained LOD levels in the SkeletalMeshComponent
| Name | ApplyVertexColorsToAllLODs |
| Type | function |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintHelpers.cpp |
void ApplyVertexColorsToAllLODs
(
IMeshPaintComponentAdapter & GeometryInfo,
USkeletalMeshComponent * SkeletalMeshComponent
)