Navigation
API > API/Plugins > API/Plugins/MeshPaintingToolset
| Name | UMeshPaintSelectionMechanic |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintInteractions.h |
| Include Path | #include "MeshPaintInteractions.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshPaintSelectionMechanic : public UInteractionMechanic
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractionMechanic → UMeshPaintSelectionMechanic
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputRayHit IsHitByClick
(
const FInputDeviceRay& ClickPos, |
MeshPaintInteractions.h | ||
void OnClicked
(
const FInputDeviceRay& ClickPos |
MeshPaintInteractions.h | ||
void SetAddToSelectionSet
(
const bool bInNewSelectionType |
MeshPaintInteractions.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindClickedComponentsAndCacheAdapters
(
const FInputDeviceRay& ClickPos |
MeshPaintInteractions.h |