| bIsPaintingTexture2DModified |
bool |
True if we have some painting applied to the PaintRenderTargetTexture. |
MeshPaintingToolsetTypes.h |
|
| BrushMaskRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Temporary render target used to store a mask of the affected paint region, updated every time we add incremental texture paint |
MeshPaintingToolsetTypes.h |
|
| BrushRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Temporary render target used to draw incremental paint to |
MeshPaintingToolsetTypes.h |
|
| PaintBrushRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Optional render target texture used as an input while painting that contains a clone of the texture painting brush |
MeshPaintingToolsetTypes.h |
|
| PaintedComponents |
TArray< TObjectPtr< UMeshComponent > > |
Array of components that have been painted |
MeshPaintingToolsetTypes.h |
|
| PaintingTexture2D |
TObjectPtr< UTexture2D > |
The original texture that we're painting |
MeshPaintingToolsetTypes.h |
|
| PaintRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Render target texture for painting |
MeshPaintingToolsetTypes.h |
|
| PaintRenderTargetTextureAdapter |
TObjectPtr< class UVirtualTextureAdapter > |
Optional virtual texture adapter that we can use to visualize PaintRenderTargetTexture in materials that sample virtual textures |
MeshPaintingToolsetTypes.h |
|
| SeamMaskComponent |
TObjectPtr< UMeshComponent > |
Current component that was used to generate the texture seam mask used for texture dilation |
MeshPaintingToolsetTypes.h |
|
| SeamMaskRenderTargetTexture |
TObjectPtr< UTextureRenderTarget2D > |
Optional render target used to store generated mask for texture seams. |
MeshPaintingToolsetTypes.h |
|
| TextureOverrideComponents |
TArray< TObjectPtr< UMeshComponent > > |
Array of components that have the PaintRenderTargetTexture set as a texture override |
MeshPaintingToolsetTypes.h |
|