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API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/FMeshPaintSkeletalMeshComponentA-
- FGCObject::AddReferencedObjects()
- FMeshPaintSkeletalMeshComponentAdapter::AddReferencedObjects()
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintSkeletalMeshAdapter.h |
| Include | #include "MeshPaintSkeletalMeshAdapter.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/MeshPaintSkeletalMeshAdapter.cpp |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.