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Batched element parameters for texture paint shaders used for texture dilation
| Name | FMeshPaintDilateBatchedElementParameters |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
| Include Path | #include "TexturePaintToolset.h" |
Syntax
class FMeshPaintDilateBatchedElementParameters : public FBatchedElementParameters
Inheritance Hierarchy
- FRefCountedObject → FBatchedElementParameters → FMeshPaintDilateBatchedElementParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderParams | MeshPaintRendering::FMeshPaintDilateShaderParameters | Shader parameters | TexturePaintToolset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindShaders
(
FRHICommandList& RHICmdList, |
Binds vertex and pixel shaders for this element | TexturePaintToolset.h |