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Provide a default implementation for the texture override(s) needed when painting a mesh component This object will keep track of the overridden material resources and remove the override when they are no longer referred by an default texture override
| Name | FDefaultTextureOverride |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/IMeshPaintComponentAdapter.h |
| Include Path | #include "IMeshPaintComponentAdapter.h" |
Syntax
class FDefaultTextureOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IMeshPaintComponentAdapter.h | |||
FDefaultTextureOverride
(
const FDefaultTextureOverride& InOther |
IMeshPaintComponentAdapter.h | ||
FDefaultTextureOverride
(
FDefaultTextureOverride&& InOther |
IMeshPaintComponentAdapter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDefaultTextureOverride() |
IMeshPaintComponentAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyOrRemoveTextureOverride
(
UMeshComponent* InMeshComponent, |
IMeshPaintComponentAdapter.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDefaultTextureOverride & operator=
(
const FDefaultTextureOverride& InOther |
IMeshPaintComponentAdapter.h | ||
FDefaultTextureOverride & operator=
(
FDefaultTextureOverride&& InOther |
IMeshPaintComponentAdapter.h |