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API > API/Plugins > API/Plugins/MeshPaintingToolset
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/IMeshPaintComponentAdapter.h |
| Include | #include "IMeshPaintComponentAdapter.h" |
Syntax
class FDefaultTextureOverride
Remarks
Provide a default implementation for the texture override(s) needed when painting a mesh component This object will keep track of the overridden material resources and remove the override when they are no longer referred by an default texture override
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDefaultTextureOverride
(
const FDefaultTextureOverride& InOther |
|||
FDefaultTextureOverride
(
FDefaultTextureOverride&& InOther |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyOrRemoveTextureOverride
(
UMeshComponent* InMeshComponent, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FDefaultTextureOverride & | operator=
(
const FDefaultTextureOverride& InOther |
||
| FDefaultTextureOverride & | operator=
(
FDefaultTextureOverride&& InOther |