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API > API/Plugins > API/Plugins/MeshPaintingToolset > API/Plugins/MeshPaintingToolset/FBaseMeshPaintComponentAdapter
- IMeshPaintComponentAdapter::RayIntersectAdapter()
- FBaseMeshPaintComponentAdapter::RayIntersectAdapter()
References
| Module | MeshPaintingToolset |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/BaseMeshPaintComponentAdapter.h |
| Include | #include "BaseMeshPaintComponentAdapter.h" |
| Source | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Private/BaseMeshPaintComponentAdapter.cpp |
virtual bool RayIntersectAdapter
&40;
UE::Geometry::FIndex3i & HitTriangle,
FVector & HitPosition,
const FVector Start,
const FVector End
&41; const
Remarks
Returns the hit result which intersect with the given ray