Navigation
API > API/Plugins > API/Plugins/MeshPaintEditorMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEditorSubsystem
- UMeshPaintModeSubsystem
References
| Module | MeshPaintEditorMode |
| Header | /Engine/Plugins/MeshPainting/Source/MeshPaintEditorMode/Public/MeshPaintModeHelpers.h |
| Include | #include "MeshPaintModeHelpers.h" |
Syntax
class UMeshPaintModeSubsystem : public UEditorSubsystem
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCopyInstanceVertexColors
(
const TArray< UStaticMeshComponent* >& StaticMeshComponents, |
||
| bool | CanPasteInstanceVertexColors
(
const TArray< UStaticMeshComponent* >& StaticMeshComponents, |
||
| bool | CanPropagateVertexColors
(
TArray< UStaticMeshComponent* >& StaticMeshComponents, |
||
| bool | |||
| void | CopyVertexColors
(
const TArray< UStaticMeshComponent* > StaticMeshComponents, |
||
| void | ImportVertexColorsFromTexture
(
UMeshComponent* MeshComponent |
Helper function to import Vertex Colors from a Texture to the specified MeshComponent (makes use of SImportVertexColorsOptions Widget) | |
| void | ImportVertexColorsToSkeletalMesh
(
USkeletalMesh* SkeletalMesh, |
Imports vertex colors from a Texture to the specified Skeletal Mesh according to user-set options | |
| void | ImportVertexColorsToStaticMesh
(
UStaticMesh* StaticMesh, |
Imports vertex colors from a Texture to the specified Static Mesh according to user-set options | |
| void | ImportVertexColorsToStaticMeshComponent
(
UStaticMeshComponent* StaticMeshComponent, |
Imports vertex colors from a Texture to the specified Static Mesh Component according to user-set options | |
| void | PasteVertexColors
(
const TArray< UStaticMeshComponent* >& StaticMeshComponents, |
||
| void | PropagateVertexColors
(
const TArray< UStaticMeshComponent* > StaticMeshComponents |
||
| void | RemovePerLODColors
(
const TArray< UMeshComponent* >& PaintableComponents |
||
| bool | RetrieveViewportPaintRays
(
const FSceneView* View, |
||
| void | |||
| void | SetRealtimeViewport
(
bool bRealtime |
Sets whether or not the level viewport should be real time rendered move or viewport as parameter? | |
| void | SetViewportColorMode
(
EMeshPaintActiveMode ActiveMode, |
Forces the Viewport Client to render using the given Viewport Color ViewMode | |
| void |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FPaintRay |