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API > API/Plugins > API/Plugins/MeshPaintEditorMode
| Name | UMeshPaintModeSubsystem |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintEditorMode/Public/MeshPaintModeHelpers.h |
| Include Path | #include "MeshPaintModeHelpers.h" |
Syntax
class UMeshPaintModeSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UMeshPaintModeSubsystem
Structs
| Name | Remarks |
|---|---|
| FPaintRay |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanCopyInstanceVertexColors
(
const TArray< UStaticMeshComponent* >& StaticMeshComponents, |
MeshPaintModeHelpers.h | ||
bool CanFixTextureColors
(
const TArray< UMeshComponent* >& Components |
MeshPaintModeHelpers.h | ||
| MeshPaintModeHelpers.h | |||
| MeshPaintModeHelpers.h | |||
| MeshPaintModeHelpers.h | |||
void FixTextureColors
(
const TArray< UMeshComponent* >& Components |
MeshPaintModeHelpers.h | ||
void ImportMeshPaintTextureFromVertexColors
(
UMeshComponent* MeshComponent |
Helper function to import the MeshPaintTexture on the mesh component from the vertex colors | MeshPaintModeHelpers.h | |
void ImportVertexColorsFromMeshPaintTexture
(
UMeshComponent* MeshComponent |
Helper function to import Vertex Colors from a the MeshPaintTexture on the mesh component | MeshPaintModeHelpers.h | |
void ImportVertexColorsFromTexture
(
UMeshComponent* MeshComponent |
Helper function to import Vertex Colors from a Texture to the specified MeshComponent (makes use of SImportVertexColorsOptions Widget) | MeshPaintModeHelpers.h | |
void ImportVertexColorsToSkeletalMesh
(
USkeletalMesh* SkeletalMesh, |
Imports vertex colors from a Texture to the specified Skeletal Mesh according to user-set options | MeshPaintModeHelpers.h | |
void ImportVertexColorsToStaticMesh
(
UStaticMesh* StaticMesh, |
Imports vertex colors from a Texture to the specified Static Mesh according to user-set options | MeshPaintModeHelpers.h | |
void ImportVertexColorsToStaticMeshComponent
(
UStaticMeshComponent* StaticMeshComponent, |
Imports vertex colors from a Texture to the specified Static Mesh Component according to user-set options | MeshPaintModeHelpers.h | |
| MeshPaintModeHelpers.h | |||
void PropagateVertexColors
(
const TArray< UStaticMeshComponent* > StaticMeshComponents |
MeshPaintModeHelpers.h | ||
void RemovePerLODColors
(
const TArray< UMeshComponent* >& PaintableComponents |
MeshPaintModeHelpers.h | ||
| MeshPaintModeHelpers.h | |||
void SetRealtimeViewport
(
FEditorViewportClient* ViewportClient, |
Sets whether or not the viewport should be real time rendered | MeshPaintModeHelpers.h | |
void SetViewportColorMode
(
EMeshPaintActiveMode ActiveMode, |
Forces the Viewport Client to render using the given Viewport Color ViewMode | MeshPaintModeHelpers.h | |
void SwapColors() |
MeshPaintModeHelpers.h |