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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UVoxelBlendMeshesTool
- UBaseCreateFromSelectedTool::KeepCollisionFrom()
- UVoxelBlendMeshesTool::KeepCollisionFrom()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelBlendMeshesTool.h |
| Include | #include "VoxelBlendMeshesTool.h" |
virtual bool KeepCollisionFrom
(
int32 TargetIdx
) const
Remarks
Override this to control which inputs should transfer collision to the output (if collision transfer is enabled)