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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/USelfUnionMeshesTool
- UBaseCreateFromSelectedTool::GetCreatedAssetName()
- USelfUnionMeshesTool::GetCreatedAssetName()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/SelfUnionMeshesTool.h |
| Include | #include "SelfUnionMeshesTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/SelfUnionMeshesTool.cpp |
virtual FString GetCreatedAssetName() const
Remarks
Return the name to be used for generated assets. Note: Asset name will be prefixed by source actor name if only actor was selected.