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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Tool that revolves the boundary of a mesh around an axis to create a new mesh. Mainly useful for revolving planar meshes.
| Name | URevolveBoundaryTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/RevolveBoundaryTool.h |
| Include Path | #include "RevolveBoundaryTool.h" |
Syntax
UCLASS (MinimalAPI)
class URevolveBoundaryTool :
public UMeshBoundaryToolBase ,
public IClickBehaviorTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → UMeshBoundaryToolBase → URevolveBoundaryTool
Implements Interfaces
- IClickBehaviorTarget
- IModifierToggleBehaviorTarget
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
Functions
Public
Overridden from USingleSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
RevolveBoundaryTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
RevolveBoundaryTool.h | ||
| RevolveBoundaryTool.h | |||
virtual void OnTick
(
float DeltaTime |
RevolveBoundaryTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
RevolveBoundaryTool.h | ||
virtual void Setup() |
RevolveBoundaryTool.h |
Overridden from IModifierToggleBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnUpdateModifierState
(
int ModifierID, |
RevolveBoundaryTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateAsset
(
const FDynamicMeshOpResult& Result |
RevolveBoundaryTool.h | ||
void StartPreview() |
RevolveBoundaryTool.h | ||
void UpdateRevolutionAxis() |
Uses the settings stored in the properties object to update the revolution axis | RevolveBoundaryTool.h |
Overridden from IClickBehaviorTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit IsHitByClick
(
const FInputDeviceRay& ClickPos |
IClickBehaviorTarget API. | RevolveBoundaryTool.h | |
virtual void OnClicked
(
const FInputDeviceRay& ClickPos |
RevolveBoundaryTool.h |