 |
EOccludedAction |
Action |
What action to perform on occluded triangles |
 |
int |
AddRandomRays |
For raycast-based occlusion tests, optionally add random ray direction to increase the accuracy of the visibility sampling |
 |
int |
AddTriangleSamples |
Optionally add random samples to each triangle (in addition to those from TriangleSampling) to increase the accuracy of the visibility sampling |
 |
bool |
bOnlySelfOcclude |
If false, when multiple meshes are selected the meshes can occlude each other. |
 |
double |
MinAreaIsland |
|
 |
int |
MinTriCountIsland |
|
 |
EOcclusionCalculationUIMode |
OcclusionTestMethod |
The method for deciding whether a triangle is occluded |
 |
int |
ShrinkRemoval |
Shrink (erode) the boundary of the set of triangles to remove. |
 |
EOcclusionTriangleSamplingUIMode |
TriangleSampling |
Where to sample triangles to test occlusion |
 |
double |
WindingIsoValue |
The winding isovalue for GeneralizedWindingNumber mode |