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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Simple Mesh Plane Cutting Tool
| Name | UPlaneCutTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/PlaneCutTool.h |
| Include Path | #include "PlaneCutTool.h" |
Syntax
UCLASS (MinimalAPI)
class UPlaneCutTool : public UMultiSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UPlaneCutTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPlaneCutTool() |
PlaneCutTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UPlaneCutOperatorFactory | friend | PlaneCutTool.h |
Functions
Public
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
PlaneCutTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
PlaneCutTool.h | ||
virtual bool HasAccept() |
PlaneCutTool.h | ||
virtual bool HasCancel() |
PlaneCutTool.h | ||
| PlaneCutTool.h | |||
virtual void OnTick
(
float DeltaTime |
PlaneCutTool.h | ||
virtual void RegisterActions
(
FInteractiveToolActionSet& ActionSet |
PlaneCutTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
PlaneCutTool.h | ||
virtual void Setup() |
PlaneCutTool.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PlaneCutTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cut () |
Action buttons. | PlaneCutTool.h |
|
void DoCut() |
PlaneCutTool.h | ||
void DoFlipPlane() |
PlaneCutTool.h | ||
void FlipPlane() |
Flip the cutting plane (Hotkey: R) | PlaneCutTool.h |
|
void GenerateAsset
(
const TArray< FDynamicMeshOpResult >& Results |
PlaneCutTool.h | ||
void InvalidatePreviews() |
PlaneCutTool.h | ||
void SetupPreviews() |
PlaneCutTool.h | ||
void UpdateVisibility() |
PlaneCutTool.h |