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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UMeshSelectionMeshEditActions
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshSelectionTool.h |
| Include | #include "MeshSelectionTool.h" |
UFUNCTION (CallInEditor, Category=MeshEdits, Meta=(DisplayName="Flip Normals", DisplayPriority=4))
void FlipNormals()
Remarks
Flip the normals of the selected triangles. This will create hard normals at selection borders.