Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp
Inheritance Hierarchy
- UObject
- IInputBehaviorSource
- UInteractiveTool
- USingleSelectionTool
- USingleSelectionMeshEditingTool
- UMeshBoundaryToolBase
- URevolveBoundaryTool
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/MeshBoundaryToolBase.h |
| Include | #include "MeshBoundaryToolBase.h" |
Syntax
UCLASS ()
class UMeshBoundaryToolBase : public USingleSelectionMeshEditingTool
Remarks
Base class for tools that do things with a mesh boundary. Provides ability to select mesh boundaries and some other boilerplate code. TODO: We can refactor to make the HoleFiller tool inherit from this.
Variables
| Type | Name | Description | |
|---|---|---|---|
| UE::Geometry::FDynamicMeshAABBTree3 | MeshSpatial | Used for hit querying. | |
| TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe > | OriginalMesh | ||
| TObjectPtr< UPolygonSelectionMechanic > | SelectionMechanic | ||
| TUniquePtr< FBasicTopology > | Topology |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Override in the child to respond to new loop selections. |
Overridden from USingleSelectionMeshEditingTool
| Type | Name | Description | |
|---|---|---|---|
| void | OnShutdown
(
EToolShutdownType ShutdownType |
Overridden from UInteractiveTool
| Type | Name | Description | |
|---|---|---|---|
| bool | HasAccept () |
||
| bool | HasCancel () |
||
| void | Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Tool to do any custom drawing (ie via PDI/RHI) | |
| void | Setup () |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBasicTopology | A variant of group topology that considers all triangles one group, so that group edges are boundary edges in the mesh. |