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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UEditNormalsToolProperties
Syntax
UPROPERTY (EditAnywhere, Category=NormalsCalculation,
Meta=(EditCondition="SplitNormalMethod == ESplitNormalMethod::UseExistingTopology && !bToolHasSelection", HideEditConditionToggle))
meta
Remarks
Recompute all mesh normals
For meshes with inconsistent triangle orientations/normals, flip as needed to make the normals consistent