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API > API/Plugins > API/Plugins/MeshModelingToolsExp
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn
| Name | UEditNormalsOperatorFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditNormalsTool.h |
| Include Path | #include "EditNormalsTool.h" |
Syntax
UCLASS (MinimalAPI)
class UEditNormalsOperatorFactory :
public UObject ,
public UE::Geometry::IDynamicMeshOperatorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditNormalsOperatorFactory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentIndex | int | EditNormalsTool.h | ||
| Tool | TObjectPtr< UEditNormalsTool > | EditNormalsTool.h |
Functions
Public
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | EditNormalsTool.h |