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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UDisplaceMeshTextureMapPropertie-
Syntax
UPROPERTY (EditAnywhere, Category=Options, Meta=(Delta=0.01, LinearDeltaSensitivity=1))
FVector2D UVScale
Remarks
When sampling from the texture map, how to scale the mesh UV's in the x and y directions. For a mesh with UV's in the range 0 to 1, setting a scale above 1 will result in tiling the texture map, and scaling below 1 will result in using only part of the texture map.