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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UDisplaceMeshTextureMapPropertie-
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Options, Meta&61;&40;Delta&61;0.01, LinearDeltaSensitivity&61;1&41;&41;
FVector2D UVScale
Remarks
When sampling from the texture map, how to scale the mesh UV's in the x and y directions. For a mesh with UV's in the range 0 to 1, setting a scale above 1 will result in tiling the texture map, and scaling below 1 will result in using only part of the texture map.