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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UDisplaceMeshTextureMapPropertie-
Syntax
UPROPERTY (EditAnywhere, Category=Options, Meta=(UIMin="-1", UIMax="1"))
FVector2D UVOffset
Remarks
When sampling from the texture map, how to offset the mesh UV's. This will result in offsetting the tiling of the texture map across the mesh.