 |
float |
AngleTolerance |
Tolerance for planarity |
 |
bool |
bCalculateNormals |
If true, normals are recomputed per-group, with hard edges at group boundaries |
 |
bool |
bNormalWeighted |
If true, region-growing in Sampling modes will be controlled by face normals, resulting in regions with borders that are more-aligned with curvature ridges |
 |
bool |
bRespectHardNormals |
If true, polygroup borders will not cross existing hard normal seams |
 |
bool |
bRespectUVSeams |
If true, polygroup borders will not cross existing UV seams |
 |
bool |
bShowGroupColors |
Display each group with a different auto-generated color |
 |
bool |
bShowNewLayerName |
|
 |
bool |
bSplitExisting |
If enabled, then furthest-point sampling happens with respect to existing Polygroups, ie the existing groups are further subdivided |
 |
bool |
bUseAverageGroupNormal |
Whether to compute Face Normal Deviation based on the overall PolyGroup's average normal, or to only consider the normals of the individual triangles |
 |
EConvertToPolygonsMode |
ConversionMode |
Strategy to use to group triangles |
 |
|
EditCondition |
Name of the new Group Layer |
 |
FName |
GroupLayer |
Select PolyGroup layer to use. |
 |
|
HideEditConditionToggle |
|
 |
int32 |
MinGroupSize |
Minimum number of triangles to include in a group. |
 |
NoResetToDefault FString |
NewLayerName |
|
 |
float |
NormalWeighting |
This parameter modulates the effect of normal weighting during region-growing |
 |
int32 |
NumPoints |
Furthest-Point Sample count, approximately this number of polygroups will be generated |
 |
TArray< FString > |
OptionsList |
Internal list used to implement above |
 |
float |
QuadAdjacencyWeight |
Bias for Quads that are adjacent to already-discovered Quads. Set to 0 to disable. |
 |
float |
QuadMetricClamp |
Set to values below 1 to ignore less-likely triangle pairings |
 |
int |
QuadSearchRounds |
Iteratively repeat quad-searching in uncertain areas, to try to slightly improve results |