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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UBakeMeshAttributeMapsToolBase
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/BakeMeshAttributeMapsToolBase.h |
| Include | #include "BakeMeshAttributeMapsToolBase.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/BakeMeshAttributeMapsToolBase.cpp |
void CreateTextureAssets
(
const TMap < EBakeMapType , TObjectPtr < UTexture2D > > & Textures,
UWorld * SourceWorld,
UObject * SourceAsset
)
Remarks
Create texture assets from our result map of Texture2D
Parameters
| Name | Description |
|---|---|
| Textures | the result map of textures to create |
| SourceWorld | the source world to define where the texture assets will be stored. |
| SourceAsset | if not null, result textures will be stored adjacent to this asset. |