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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UBakeInputMeshProperties
Syntax
UPROPERTY (EditAnywhere, Category=BakeInput,
Meta=(DisplayName="Target Mesh UV Channel", GetOptions=GetTargetUVLayerNamesFunc, TransientToolProperty, NoResetToDefault, EditCondition="bHasTargetUVLayer == true", EditConditionHides, HideEditConditionToggle))
GetOptions
Remarks
UV channel to use for the target mesh
UV channel to use for the source mesh normal map; only relevant if a source normal map is set