Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UMeshSculptBrushOpProps
- UBaseSmoothBrushOpProps
- USmoothFillBrushOpProps
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSmoothingBrushOps.h |
| Include | #include "Sculpting/MeshSmoothingBrushOps.h" |
Syntax
UCLASS&40;&41;
class USmoothFillBrushOpProps : public UBaseSmoothBrushOpProps
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPreserveUVFlow | If true, try to preserve the shape of the UV/3D mapping. | |
| float | Falloff | Amount of falloff to apply (0.0 - 1.0) | |
| float | Strength | Strength of the Brush |
Overridden from UBaseSmoothBrushOpProps
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from UMeshSculptBrushOpProps
| Type | Name | Description | |
|---|---|---|---|
| float | GetFalloff () |
||
| float | GetStrength () |
||
| void | SetStrength
(
float NewStrength |
Support for this is optional, used by UI level to edit brush props via hotkeys/etc |