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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/UMeshSculptToolBase
- UMeshSculptToolBase::FindHitTargetMeshTriangle()
- UMeshVertexSculptTool::FindHitTargetMeshTriangle()
- UClothEditorWeightMapPaintTool::FindHitTargetMeshTriangle()
- UMeshGroupPaintTool::FindHitTargetMeshTriangle()
- UMeshVertexPaintTool::FindHitTargetMeshTriangle()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptToolBase.h |
| Include | #include "Sculpting/MeshSculptToolBase.h" |
virtual int32 FindHitTargetMeshTriangle
&40;
const FRay3d & LocalRay
&41;
hit triangle at ray position - subclass should implement this for most brushes