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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/UE__SculptUtil__RecalculateROINo-
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptUtil.h |
| Include | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE&58;&58;SculptUtil&58;&58;RecalculateROINormals
&40;
FDynamicMesh3 &42; Mesh,
const TSet< int32 > & TriangleROI,
FUniqueIndexSet & IndexSetTemp,
bool bForceVertex
&41;
}
}
Remarks
Recompute normals for either the normals overlay or vertex normals of the mesh that belong to all the ModifiedTris IndexSetTemp will be populated with either the recomputed overlay element IDs or vertex IDs