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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/UE__SculptUtil__RecalculateROINo-
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptUtil.h |
| Include | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE&58;&58;SculptUtil&58;&58;RecalculateROINormals
&40;
FDynamicMesh3 &42; Mesh,
TArray< std::atomic< bool >> & ROIFlags,
bool bIsOverlayElements
&41;
}
}
Remarks
Recalculate either overlay normals or vertex normals for the given indices that are true in ROIFlags
Parameters
| Name | Description |
|---|---|
| bIsOverlayElements | if true, ROIFlags is interpreted as overlay element ID flags, otherwise as vertex IDs |