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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/UE__SculptUtil__PrecalculateNorm-
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptUtil.h |
| Include | #include "Sculpting/MeshSculptUtil.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Private/Sculpting/MeshSculptUtil.cpp |
namespace UE
{
namespace SculptUtil
{
void UE&58;&58;SculptUtil&58;&58;PrecalculateNormalsROI
&40;
const FDynamicMesh3 &42; Mesh,
const TArray< int32 > & TriangleROI,
FUniqueIndexSet & IndexSetTemp,
bool & bIsOverlayElementsOut,
bool bForceVertex
&41;
}
}
Remarks
Precalculate IndexSetTemp for the modified TriangleROI, the indices will either be overlay normal element IDs, or vertex IDs
Parameters
| Name | Description |
|---|---|
| bIsOverlayElementsOut | will be returned as true for overlay normals, false for vertex normals |