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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Sculpting > API/Plugins/MeshModelingToolsExp/Sculpting/FVertexPaintBrushOp
- FMeshVertexColorBrushOp::ApplyStampToVertexColors()
- FVertexPaintBrushOp::ApplyStampToVertexColors()
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshVertexPaintBrushOps.h |
| Include | #include "Sculpting/MeshVertexPaintBrushOps.h" |
virtual void ApplyStampToVertexColors
&40;
const FDynamicMesh3 &42; Mesh,
const FDynamicMeshColorOverlay &42; VertexColors,
TArray< FVector4f > & InitialVertexColorBuffer,
TArray< FVector4f > & StrokeVertexColorBuffer,
const FSculptBrushStamp & Stamp,
const TArray< int32 > & ElementIDs,
TArray< FVector4f > & NewColorsOut
&41;