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bool |
bGroupPerSubdivision |
Control whether a new Group is generated for each Subdivision |
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bool |
bInferGroupsFromNbrs |
Control whether a single Group should be generated along the sides of the Extrusion, or multiple Groups based on the adjacent Groups around the Extruded Area border |
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bool |
bInferMaterialID |
Control whether SetMaterialID is assigned to all triangles along the sides of the Extrusion, or if MaterialIDs should be inferred from the Extruded Area |
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bool |
bReplaceSelectionGroups |
Control whether groups in the Extruded Area are mapped to new Groups, or replaced with a single new Group |
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bool |
bShellsToSolids |
If the Extruded Area has a fully open border, this option determines if Extrusion will create a Solid mesh or leave the base "open" |
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bool |
bShowInputMaterials |
Control whether the original Mesh Materials should be shown, or a visualization of the extruded Groups |
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bool |
bUVIslandPerGroup |
Control whether a separate UV island should be generated for each output Group on the sides of the Extrusion, or a single UV island wrapping around the entire "tube" |
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double |
CreaseAngle |
Specify the Crease Angle used to split the sides of the Extrusion into separate Groups |
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double |
ExtrudeDistance |
The Extrusion Distance used in Fixed Input Mode |
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EExtrudeMeshSelectionInteractionMode |
InputMode |
Control how the Extruded Area should be Transformed |
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int |
NumSubdivisions |
Specify the number of subdivisions along the sides of the Extrusion |
 |
double |
RaycastMaxDistance |
Control the maximum distance each vertex may be moved in Raycast To Plane Mode |
 |
EExtrudeMeshSelectionRegionModifierMode |
RegionMode |
Control how the Extruded Area should be deformed as part of the Extrusion |
 |
int |
SetMaterialID |
Constant Material ID used when MaterialIDs are not being inferred, or no adjacent MaterialID exists |
 |
double |
UVScale |
The automatically-generated UVs on the sides of the Extrusion are scaled by this value |