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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Physics > API/Plugins/MeshModelingToolsExp/Physics/USetCollisionGeometryToolPropert-
Syntax
UPROPERTY (EditAnywhere, Category=Options)
bool bAppendToExisting
Remarks
Whether to keep the existing collision shapes, and append new shapes to that set. Otherwise, existing collision will be cleared.