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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Physics > API/Plugins/MeshModelingToolsExp/Physics/USetCollisionGeometryToolPropert-
Syntax
UPROPERTY (EditAnywhere, Category=ConvexHulls,
Meta=(UIMin="4", UIMax="100", ClampMin="4", ClampMax="9999999", EditConditionHides, EditCondition="(GeometryType == ECollisionGeometryType::ConvexHulls || GeometryType == ECollisionGeometryType::ConvexDecompositions) && bSimplifyHulls"))
EditConditionHides
Remarks
Maximum number of convex hulls to use in each decomposition.
Whether to limit the number of convex hulls use in each decomposition.
Target number of faces in the simplified hull
Simplify the input to this edge length before computing convex decomposition. Can give a decomposition result faster for large meshes.
How much to search the space of possible decompositions beyond Max Hulls Per Shape; for larger values, will do additional work to try to better approximate mesh features (but resulting hulls may overlap more)
Error tolerance for adding more convex hulls, in cm. For volumetric errors, the value will be cubed (so a value of 10 indicates a 10x10x10 volume worth of error is acceptable).
Minimum part thickness for convex decomposition, in cm; hulls thinner than this will be merged into adjacent hulls, if possible.
Navigable space closer to the input than this tolerance distance can be filled in
Minimum radius of navigable space to protect; tunnels with radius smaller than this could be filled in
Whether to ignore navigable space that is not accessible by from outside (e.g., closed-off interiors / air pockets)
If > 0, the polygon used to generate the swept hull will be simplified up to this distance tolerance, in cm
How to choose which direction to sweep when creating a swept hull
Level set grid resolution along longest grid axis