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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/FBakeMultiMeshDetailProperties
Syntax
UPROPERTY (EditAnywhere, Category=BakeSources,
Meta=(TransientToolProperty, EditCondition="SourceMesh != nullptr"))
EditCondition
Remarks
Source mesh color texture that is to be resampled into a new texture
UV channel to use for the source mesh color texture