 |
bool |
bDiscardAttributes |
Discard UVs and existing normals, allowing the simplifier to ignore any UV and normal seams. |
 |
bool |
bGeometricConstraint |
If true, then simplification will consider geometric deviation with the input mesh |
 |
bool |
bReproject |
Enable projection back to input mesh |
 |
bool |
bShowGroupColors |
Display colors corresponding to the mesh's polygon groups |
 |
|
EditCondition |
Target percentage of original triangle count |
 |
float |
MinimalAngleThreshold |
Angle threshold in degrees used for testing if two triangles should be considered coplanar, or two lines collinear |
 |
float |
PolyEdgeAngleTolerance |
Threshold angle change (in degrees) along a polygroup edge, above which a vertex must be added |
 |
ESimplifyType |
SimplifierType |
Simplification Scheme |
 |
ESimplifyTargetType |
TargetMode |
Simplification Target Type |