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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/UDrawSplineTool
Helper class for making undo/redo transactions, to avoid friending all the variations.
| Name | FSplineChange |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/DrawSplineTool.h |
| Include Path | #include "DrawSplineTool.h" |
Syntax
class FSplineChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → UDrawSplineTool::FSplineChange
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| These pass the working spline to the overloads below. | DrawSplineTool.h | ||
| DrawSplineTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
USplineComponent& Spline |
DrawSplineTool.h | ||
void Revert
(
USplineComponent& Spline |
DrawSplineTool.h |