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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/UBakeRenderCaptureTool
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/BakeRenderCaptureTool.h |
| Include | #include "BakeRenderCaptureTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/BakeRenderCaptureTool.cpp |
void CreateAssets
(
UWorld * SourceWorld
)
Remarks
Create texture and material assets from our result map of Texture2D
Parameters
| Name | Description |
|---|---|
| SourceWorld | the source world to define where the assets will be stored. |