Navigation
API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/UAddPivotActorToolBuilder
- UInteractiveToolBuilder::CanBuildTool()
- UMultiSelectionMeshEditingToolBuilder::CanBuildTool()
- UAddPivotActorToolBuilder::CanBuildTool()
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AddPivotActorTool.h |
| Include | #include "AddPivotActorTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/AddPivotActorTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if mesh sources can be found in the active selection