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Given selected actors, creates an empty actor as the parent of those actors, at a location specified using the gizmo. This is useful for creating a permanent alternate pivot to use in animation.
| Name | UAddPivotActorTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AddPivotActorTool.h |
| Include Path | #include "AddPivotActorTool.h" |
Syntax
UCLASS ()
class UAddPivotActorTool : public UMultiSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UAddPivotActorTool
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetPivotRepositionMode
(
AActor* PivotActor |
AddPivotActorTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
AddPivotActorTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasAccept() |
AddPivotActorTool.h | ||
virtual bool HasCancel() |
AddPivotActorTool.h | ||
virtual void OnTick
(
float DeltaTime |
AddPivotActorTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
AddPivotActorTool.h | ||
virtual void Setup() |
AddPivotActorTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GizmoTransformChanged
(
UTransformProxy* Proxy, |
AddPivotActorTool.h | ||
void UpdateGizmoFromProperties() |
AddPivotActorTool.h |